Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8xHqe-vBSKV-UrmSv-XRpVK-Vb37M | 16/15/6 | 86.7 | 1.13 | 2026-07-04 17:02:40 · 34m 33s | |
| CSGO-YnkSy-bMmMc-Y5v2h-xQiKM-axw5G | 10/10/2 | 56.8 | 1.01 | 2026-07-02 17:23:01 · 30m 49s | |
| CSGO-m6erC-ver2s-Eu8or-BL73J-sbjsF | 20/15/4 | 83.8 | 1.42 | 2026-06-20 10:06:56 · 35m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.