Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ffpOq-2ukF3-2mYDS-oVn6b-Y6TvD | 21/13/7 | 92.3 | 1.45 | 2026-06-29 13:49:39 · 31m 12s | |
| CSGO-rZR8u-MrLHm-BNMbq-CwqHS-ERXoN | 19/15/1 | 88.2 | 1.31 | 2026-06-27 14:09:50 · 34m 41s | |
| CSGO-vBKzL-XX2hC-ustHz-iGoSi-qESyL | 22/17/5 | 93.3 | 1.37 | 2026-06-25 18:54:53 · 41m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.