Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UACZU-UoHCT-G2Q4z-oyKjH-co3mA | 16/18/4 | 76.6 | 0.96 | 2026-07-03 20:22:47 · 40m 24s | |
| CSGO-9Xqvh-SkVGR-HZRLM-OmqCS-MHcVG | 5/15/3 | 47.5 | 0.36 | 2026-07-03 19:51:53 · 27m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.