Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uRnPp-rNB5y-2pXWW-VHTKv-4VatH | 17/15/6 | 88.0 | 1.10 | 2026-07-06 18:30:22 · 41m 20s | |
| CSGO-hbis3-Erbkj-sE8eC-jh3VA-kp5BO | 22/19/8 | 113.9 | 1.43 | 2026-06-25 17:55:43 · 37m 37s | |
| CSGO-MVA7W-7ZE78-w6PzN-wiuQz-kVSFE | 22/16/3 | 110.5 | 1.42 | 2026-06-14 13:44:10 · 34m 1s | |
| CSGO-qNoMw-MZCSo-9OMKu-TNnrp-EX6ZJ | 24/15/5 | 98.0 | 1.52 | 2026-06-14 12:47:32 · 49m 26s | |
| CSGO-b2v6A-6LUAo-DbSkE-5v8Dv-JNCEB | 19/14/0 | 98.1 | 1.35 | 2026-06-14 12:13:56 · 28m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.