Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NPSro-EYsRy-VxhEm-UVBEK-zwJoD | 9/19/5 | 61.4 | 0.56 | 2026-07-03 23:48:54 · 37m 52s | |
| CSGO-Rtvdj-zz93X-6kjd3-RwZhh-SuHaA | 13/16/4 | 84.6 | 1.00 | 2026-07-02 18:07:03 · 33m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.