Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZtEsb-D9nOi-i47ee-TwDnS-tadyC | 17/22/9 | 56.4 | 0.91 | 2026-06-15 18:18:04 · 58m 18s | |
| CSGO-3AGht-VP9kc-8qhpy-msj26-neGiJ | 9/17/5 | 48.0 | 0.61 | 2026-06-13 17:40:25 · 44m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.