Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QdsFv-4KNHS-n9BLm-9TTGO-xnCND | 6/16/4 | 48.0 | 0.49 | 2026-07-04 02:00:41 · 29m 35s | |
| CSGO-RmpL6-s4p7j-eOUdK-83aPw-jBcBN | 19/16/7 | 84.1 | 1.26 | 2026-07-04 01:29:06 · 29m 16s | |
| CSGO-ZhuBt-PyYWn-fVPJo-WdsSB-Q9jbN | 16/15/3 | 63.0 | 1.01 | 2026-07-04 00:52:06 · 34m 55s | |
| CSGO-X4Gwm-kPEn4-qKbJu-DJZNL-ScHLH | 18/19/5 | 77.0 | 0.98 | 2026-06-29 23:51:07 · 38m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.