Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-W2vS9-uiLco-fsALM-Wwc8o-3WfnL | 12/17/5 | 63.0 | 0.88 | 2026-07-03 19:17:58 · 30m 10s | |
| CSGO-juXOf-Xh3uo-xUAcx-EV3fE-zdTnB | 13/14/1 | 79.4 | 0.98 | 2026-07-03 18:45:43 · 29m 26s | |
| CSGO-c2BL8-PRQWm-xETO8-HqKat-UXOYE | 6/16/4 | 48.2 | 0.36 | 2026-06-15 17:07:15 · 29m 51s | |
| CSGO-omXtk-a5GuL-iaqvS-qYUee-SP7rN | 12/15/4 | 74.2 | 0.95 | 2026-06-15 15:58:45 · 36m 44s | |
| CSGO-Jx6as-p9jfh-zAvYE-SK9qJ-9cEZG | 5/15/2 | 50.1 | 0.35 | 2026-06-11 17:10:19 · 27m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.