Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-x7rLc-C6kk5-vmsxo-do9Oo-xiHeB | 15/15/4 | 80.6 | 0.96 | 2026-07-07 07:42:27 · 36m 33s | |
| CSGO-yBjSJ-VBkHK-5y9ub-Y3hRY-XZrKG | 21/12/7 | 106.3 | 1.51 | 2026-06-30 18:11:16 · 35m 15s | |
| CSGO-q2sAx-iOyza-vvNYC-SeLkp-3WfnL | 12/6/2 | 52.2 | 1.28 | 2026-06-15 14:25:56 · 25m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.