Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VqkcH-mkBev-ZSnLZ-WPwxb-vEkwG | 14/20/0 | 71.2 | 0.67 | 2026-07-03 01:28:49 · 37m 30s | |
| CSGO-JduaO-cqTtE-r673o-Y2tMj-S4qqK | 18/16/5 | 81.2 | 1.09 | 2026-06-25 11:04:34 · 34m 29s | |
| CSGO-6tMp5-6LQ6G-kJCMj-VJoOL-DSchQ | 19/18/10 | 94.8 | 1.24 | 2026-06-24 15:20:20 · 36m 55s | |
| CSGO-NqiOV-ptaHr-K5K53-s2Xfd-zi8LK | 11/17/6 | 57.1 | 0.77 | 2026-06-19 09:16:04 · 37m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.