Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tBiNo-VjZoZ-4DKbt-wxfd7-2dKTK | 11/17/6 | 68.4 | 0.85 | 2026-07-01 16:52:18 · 29m 21s | |
| CSGO-Paqos-u7A2n-DMWzE-Vacy5-GLSKF | 11/9/5 | 82.0 | 1.27 | 2026-06-26 18:26:12 · 20m 50s | |
| CSGO-zWUnX-nD6tN-dpT9H-8oJeB-RpphH | 7/13/3 | 60.8 | 0.63 | 2026-06-26 18:08:53 · 14m 40s | |
| CSGO-ESkXc-KWYOv-DZkAE-OEFMR-MHcVG | 20/17/4 | 95.0 | 1.29 | 2026-06-26 17:34:15 · 26m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.