Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ukm8C-PDavn-BtMtq-iqw9Q-PGOJM | 22/24/7 | 67.8 | 0.97 | 2026-06-30 17:10:08 · 51m 33s | |
| CSGO-mjaXu-AdGhY-3J9vD-xnn3M-a9PYE | 9/16/3 | 59.3 | 0.67 | 2026-06-21 20:13:43 · 26m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.