Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dZEkF-6YTcF-TJA7a-4289f-CY5dK | 15/14/2 | 55.9 | 1.07 | 2026-07-04 11:33:16 · 36m 24s | |
| CSGO-LVXNx-NmAH8-oV2p6-ahAcr-bNmkP | 17/15/6 | 70.8 | 1.11 | 2026-07-01 14:18:37 · 29m 25s | |
| CSGO-n4Tv5-cOA5Q-6xAT2-fGnkn-qhjTL | 25/16/6 | 98.7 | 1.64 | 2026-06-30 11:32:06 · 41m 3s | |
| CSGO-FXZ9F-Scy5F-YtqwU-Bpcn3-VeruL | 17/20/3 | 79.0 | 1.07 | 2026-06-29 18:20:24 · 40m 14s | |
| CSGO-fwOdd-MwxBa-si66J-vfLtq-EX6ZJ | 9/14/4 | 64.6 | 0.91 | 2026-06-19 18:34:52 · 24m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.