Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4npRW-yqu2o-57pXR-uWXfs-uhJaA | 16/12/4 | 85.3 | 1.27 | 2026-07-03 20:04:36 · 29m 31s | |
| CSGO-Oeh5Q-ZGkN5-YKaoP-xc2bC-fUxXD | 14/11/9 | 94.7 | 1.32 | 2026-06-30 18:38:03 · 27m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.