Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bfZZY-VrHjV-j9WBj-KCNzi-5XEyB | 17/11/7 | 113.9 | 1.59 | 2026-07-03 07:39:45 · 22m 37s | |
| CSGO-kXdPW-CGCo5-uDBDN-8JUKZ-FvxfF | 18/11/3 | 86.5 | 1.36 | 2026-06-24 20:33:11 · 36m 27s | |
| CSGO-atLzH-FhkdW-C4hOf-6RMqw-chapG | 11/8/6 | 97.5 | 1.40 | 2026-06-21 18:56:55 · 23m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.