Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aVdRv-HiutN-ybrWy-aqEoV-7FFdH | 8/10/6 | 60.3 | 0.98 | 2026-06-28 17:41:42 · 34m 38s | |
| CSGO-U3GEF-UZeZY-PBQ7y-K6buH-cJWzE | 13/8/4 | 64.3 | 1.30 | 2026-06-23 17:40:16 · 24m 53s | |
| CSGO-7SKcW-GDPQs-ZHQbt-Ld6Sc-ztZpG | 19/18/7 | 105.6 | 1.21 | 2026-06-08 17:06:38 · 37m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.