Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c8eND-kYYSy-oHNqd-F6FPj-c49oF | 17/7/7 | 89.8 | 1.76 | 2026-07-05 23:51:10 · 24m 5s | |
| CSGO-rECA8-ZbkUr-Jkrv8-iyzUn-JOizO | 18/9/6 | 80.4 | 1.53 | 2026-07-04 20:52:13 · 30m 7s | |
| CSGO-UXLex-iiZQP-dVBb3-8Jabt-JXykG | 10/15/3 | 50.2 | 0.74 | 2026-06-27 22:42:57 · 36m 3s | |
| CSGO-tSajN-Rum3R-CAuAm-uQiA9-DBF4C | 14/16/2 | 65.5 | 0.90 | 2026-06-23 16:43:27 · 29m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.