Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fMP8h-EzJWb-34N5b-AVz3p-q3SiA | 13/16/5 | 62.5 | 0.87 | 2026-07-06 21:20:36 · 30m 34s | |
| CSGO-xenQY-FqvK2-YY2EX-Ub2JO-hwAAA | 13/14/5 | 60.4 | 0.98 | 2026-07-05 18:45:30 · 32m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.