Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4zGJk-JiMTr-bNipS-uCeoA-uT2JE | 25/14/3 | 100.1 | 1.64 | 2026-07-03 10:44:40 · 32m 57s | |
| CSGO-6uKaF-XFpeU-xM55P-dYv2Y-4EacP | 14/17/8 | 84.1 | 1.07 | 2026-07-01 10:00:48 · 32m 47s | |
| CSGO-WiB3u-eL6rQ-ktxf3-ozWzT-y68CH | 9/16/7 | 48.4 | 0.75 | 2026-06-28 15:47:42 · 33m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.