Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FGauz-tm2rL-xyoti-OxD2q-3MEKO | 16/14/6 | 79.0 | 1.13 | 2026-07-05 02:13:06 · 29m 32s | |
| CSGO-rsGQR-RLXCd-iHqEO-ppfkM-w77GJ | 18/18/9 | 82.5 | 1.26 | 2026-07-03 22:18:10 · 37m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.