Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jzwJF-Eh9SN-K9o78-eG9iT-ekAUM | 8/13/5 | 66.9 | 0.90 | 2026-06-13 11:35:40 · 14m 25s | |
| CSGO-Ae6nH-vwhKO-kb9cB-oeHC3-iqA6Q | 6/11/2 | 52.4 | 0.56 | 2026-06-13 11:21:39 · 9m 30s | |
| CSGO-5hMqU-aU55d-6ruP7-yKQiM-mnnYF | 9/20/12 | 75.0 | 0.64 | 2026-06-13 10:36:03 · 39m 53s | |
| CSGO-J7nAo-dnKTQ-wazZL-pdADM-W8diK | 6/15/4 | 54.3 | 0.40 | 2026-06-13 10:08:35 · 23m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.