Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QxJwX-evcof-ds4wk-DzpkZ-huxwQ | 19/22/4 | 69.5 | 0.86 | 2026-07-04 14:12:31 · 49m 48s | |
| CSGO-R89nt-Tqtxo-zAAjW-Jd7Np-PNv5G | 24/18/3 | 104.8 | 1.50 | 2026-07-02 20:46:50 · 37m 14s | |
| CSGO-k9eOQ-MNCTS-ZmRNQ-p7KLZ-F5WwP | 11/14/8 | 86.2 | 0.95 | 2026-07-02 20:11:58 · 31m 27s | |
| CSGO-h6dCd-nuwQK-2FyQn-2d4wB-UUYkF | 19/24/12 | 91.8 | 1.10 | 2026-07-02 07:54:05 · 44m 46s | |
| CSGO-bDpGQ-pGNmP-YsLbf-XqoOt-3rP3A | 21/18/3 | 97.3 | 1.36 | 2026-06-27 14:00:50 · 28m 59s | |
| CSGO-u4JhE-SS3rz-SzYQ8-mfMd9-PBdqA | 24/22/4 | 87.7 | 1.17 | 2026-06-27 09:18:43 · 46m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.