Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ByFh9-dt7fS-QWPvN-Ls2Wv-B3bJD | 14/2/5 | 114.1 | 2.04 | 2026-07-06 18:43:24 · 13m 33s | |
| CSGO-9PXKO-SxmK7-pfYwj-dU3Xt-FhnEM | 11/14/10 | 81.0 | 1.02 | 2026-07-04 16:27:11 · 28m 51s | |
| CSGO-cDxRc-XFfbx-uOza5-boVqb-pkiaB | 14/19/4 | 76.6 | 0.87 | 2026-07-03 13:26:01 · 37m 33s | |
| CSGO-A69Ak-ieAeV-UH8pa-MVDed-pZG8D | 21/15/8 | 123.2 | 1.59 | 2026-06-27 16:24:07 · 34m 19s | |
| CSGO-BpfaB-UhEEV-nvttw-8vFoe-dPVeL | 25/15/1 | 107.7 | 1.61 | 2026-06-27 15:39:21 · 40m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.