Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AiY3L-HSPkd-dSZKt-fQbFy-FB6iL | 19/19/10 | 80.0 | 1.05 | 2026-06-28 16:06:10 · 46m 21s | |
| CSGO-8Wn7d-oFWjt-aQtf5-5eC7q-E4aNE | 9/18/7 | 66.5 | 0.60 | 2026-06-28 11:36:27 · 34m 27s | |
| CSGO-UF4za-wUVcm-Cjozn-MTqO6-VzZAB | 14/14/1 | 87.2 | 1.05 | 2026-06-17 15:17:48 · 33m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.