Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7mGx7-26JZX-ypdOj-HEx9f-L5CtG | 6/13/3 | 56.5 | 0.54 | 2026-07-05 20:05:32 · 24m 9s | |
| CSGO-Woh6m-kNSUq-T6dZG-6YBbb-GZAYN | 16/15/7 | 82.5 | 1.16 | 2026-06-30 18:08:07 · 33m 13s | |
| CSGO-OnUNi-e4uJq-scvL6-fq9rD-FdcNE | 14/10/6 | 96.1 | 1.35 | 2026-06-29 15:42:50 · 34m 43s | |
| CSGO-XWMhK-pSAzF-FZzKW-j3eAU-nwAAA | 15/17/10 | 89.6 | 1.24 | 2026-06-25 19:22:15 · 36m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.