Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kp3qB-U4JUk-czDce-Amk7f-Vt3NF | 19/11/5 | 94.9 | 1.63 | 2026-07-02 10:34:48 · 26m 46s | |
| CSGO-OeTjO-TXpuo-fwdGC-DfNQm-iNBYN | 21/7/4 | 117.4 | 2.00 | 2026-06-30 15:17:28 · 22m 29s | |
| CSGO-YvR87-qO6OD-D9uLv-NJeGv-R2DmQ | 7/14/9 | 80.7 | 0.88 | 2026-06-24 15:00:44 · 23m 48s | |
| CSGO-V4QSC-5ConH-3qN3K-TmREJ-wwqVQ | 5/14/1 | 67.4 | 0.27 | 2026-06-16 15:55:36 · 23m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.