Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-b6yRk-DzDar-hO4JR-iK5dh-dE4BO | 23/17/3 | 87.9 | 1.29 | 2026-07-05 17:59:13 · 40m 3s | |
| CSGO-sFv3R-RrEZc-jLGF8-NECSk-at3NF | 18/18/4 | 99.4 | 1.17 | 2026-07-04 18:51:23 · 34m 36s | |
| CSGO-Ywv4j-EE3dB-5mkvo-L9aHT-awkMC | 26/23/7 | 90.1 | 1.25 | 2026-06-28 18:19:53 · 46m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.