Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-N6ffb-fTpDt-kUmLO-Atb2w-VCZQM | 17/15/5 | 89.5 | 1.29 | 2026-06-26 22:29:23 · 31m 39s | |
| CSGO-u2yFZ-8YZNZ-y7JdG-fJVm3-O2GGG | 26/15/5 | 121.3 | 1.78 | 2026-06-26 21:47:47 · 36m 33s | |
| CSGO-BKr47-jBXQu-coFGx-HkS5J-fnnYF | 8/18/6 | 67.1 | 0.63 | 2026-06-24 00:07:40 · 28m 9s | |
| CSGO-vznSP-uOJE7-mN2qv-hm3YH-LdcNE | 25/12/5 | 97.3 | 1.72 | 2026-06-20 22:20:31 · 35m 27s | |
| CSGO-oBzUt-QfJ6s-TG5YL-J44t7-aUPRO | 34/21/7 | 128.0 | 1.76 | 2026-06-09 22:24:29 · 48m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.