76561198142990416
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-1%Peak single-match outcome anomaly 13.1/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 10 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 11 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WvhA7-rKpqH-euEKG-TKDVw-jBcBN | 19/16/9 | 77.1 | 1.23 | 2026-07-05 19:01:12 · 31m 48s | |
| CSGO-PqtLx-eohLm-f4BtV-hBVMC-YLr7C | 6/11/2 | 58.4 | 0.53 | 2026-07-02 19:53:17 · 13m 48s | |
| CSGO-6kCuh-4UBsH-8sSYb-FiiMd-sY2tJ | 13/17/4 | 64.6 | 0.88 | 2026-07-02 16:18:50 · 30m 34s | |
| CSGO-Xwm2L-bD3xm-zL59x-CHRH2-VMqBE | 11/15/3 | 61.3 | 0.75 | 2026-07-02 12:40:15 · 29m 58s | |
| CSGO-LZPiR-Md8X2-UkE7u-DKaN7-meAtG | 12/20/3 | 51.6 | 0.71 | 2026-06-30 20:23:01 · 33m 5s | |
| CSGO-bKoWu-ALGjk-yhuhh-7Bprz-VqKPJ | 8/17/3 | 53.6 | 0.52 | 2026-06-30 19:44:18 · 31m 18s | |
| CSGO-qF52h-CafvZ-4RcYc-8Pfj6-ZeQ3A | 16/10/3 | 74.5 | 1.30 | 2026-06-29 19:15:16 · 35m 48s | |
| CSGO-LuatJ-FsUyE-ZEBEy-72GGQ-E8V5F | 15/11/3 | 78.3 | 1.21 | 2026-06-29 16:57:37 · 27m 31s | |
| CSGO-in3id-zJWs2-E7LKH-DGXur-3rP3A | 13/11/3 | 63.3 | 1.10 | 2026-06-29 16:16:04 · 36m 2s | |
| CSGO-SjF8x-mQpvU-5DQWH-zo8Ns-qrzED | 15/15/7 | 65.6 | 0.96 | 2026-06-28 19:09:10 · 35m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.