Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HSMBX-FJRWU-WntL6-EjLz5-PquaL | 10/7/5 | 70.9 | 1.27 | 2026-07-05 00:20:33 · 27m 36s | |
| CSGO-7aCft-6Xk9x-mJS76-DRZFK-m9hWA | 16/16/10 | 84.8 | 1.15 | 2026-07-04 20:42:07 · 35m 38s | |
| CSGO-swTRm-Rx3ZX-h3qbX-RiALV-3ZPmH | 14/16/0 | 71.9 | 0.94 | 2026-07-03 03:28:53 · 25m 16s | |
| CSGO-T8SjG-ULCyA-TKeRT-qOKSY-suGvM | 10/12/12 | 78.8 | 1.19 | 2026-06-28 14:14:33 · 26m 18s | |
| CSGO-N4jZQ-DimNs-Dqn73-pfuzV-T6TvD | 22/6/0 | 106.7 | 1.94 | 2026-06-23 22:35:12 · 26m 17s | |
| CSGO-zZztM-KqFdP-LMOSt-YVOwu-Y3kwG | 9/12/9 | 66.7 | 0.93 | 2026-06-22 20:37:03 · 33m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.