Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KxJzy-oGxW5-969XK-dQQy2-OVkTL | 15/13/5 | 110.9 | 1.46 | 2026-06-28 16:28:00 | |
| CSGO-4vnLr-4Zw8z-SbDin-kPoQW-fGn6J | 19/17/7 | 98.9 | 1.39 | 2026-06-28 15:42:27 | |
| CSGO-9qWWn-uNw5k-jvezV-GwXW3-cpxMM | 22/15/2 | 99.4 | 1.44 | 2026-06-27 21:53:16 · 41m 25s | |
| CSGO-PEZNq-aHMvw-oKuuG-7f73W-JGdRF | 18/18/4 | 73.3 | 1.08 | 2026-06-15 17:50:00 · 38m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.