Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-w9BKV-o8iyX-qXYOA-aaTtq-yXvzF | 20/13/6 | 84.3 | 1.37 | 2026-06-26 22:57:51 · 30m 21s | |
| CSGO-nDMoc-ZCmNK-rGzTx-dAGf9-ryBcO | 23/14/10 | 132.7 | 1.88 | 2026-06-26 21:07:13 · 22m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.