Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oB6Md-RSezq-pGVmT-OkHeA-zKkXM | 16/19/7 | 70.0 | 1.05 | 2026-06-25 21:25:49 · 38m 27s | |
| CSGO-VNUdG-UDPvS-32xTW-xNosa-fuW5F | 17/15/6 | 66.0 | 1.12 | 2026-06-25 20:29:18 · 46m 25s | |
| CSGO-bXdTZ-N6WdG-sOYbK-sV9Wh-9hs8O | 19/17/2 | 66.6 | 1.14 | 2026-06-25 19:49:36 · 35m 59s | |
| CSGO-6ovwF-pdBEX-tAkrM-u6sPS-XSUnB | 14/18/3 | 69.4 | 0.84 | 2026-06-20 23:50:21 · 41m 34s | |
| CSGO-DyNh5-LSfBO-PBmwd-TrJkK-VnUaK | 5/13/6 | 53.7 | 0.63 | 2026-06-20 23:09:56 · 34m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.