Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-86pu2-hzJxM-GPkPF-rANCi-Vt3NF | 14/4/1 | 110.8 | 1.80 | 2026-07-04 18:15:24 · 10m 10s | |
| CSGO-pJX6Z-Zz4Qj-WaVGZ-HcfXy-CNnQD | 6/10/2 | 46.1 | 0.58 | 2026-07-04 18:03:57 · 9m 29s | |
| CSGO-EE46Q-iOR7Y-yhBro-kDd36-ZympQ | 14/8/0 | 85.1 | 1.34 | 2026-07-04 17:50:28 · 9m 19s | |
| CSGO-Az3ZY-rCfjx-Xxiem-fSBcS-iQtWK | 8/16/5 | 56.9 | 0.55 | 2026-06-22 18:34:30 · 26m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.