Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FuiXd-e66kQ-comAO-3wHqr-ihtnC | 17/13/3 | 72.7 | 1.13 | 2026-07-04 16:15:56 · 33m 22s | |
| CSGO-4TrAH-hqp3F-ihZ4Y-yeKnu-z2dOQ | 19/18/4 | 86.4 | 1.13 | 2026-07-04 15:32:11 · 34m 50s | |
| CSGO-zWtAh-7DCv4-Ph2KG-jaFQo-qOijD | 15/17/3 | 69.1 | 1.00 | 2026-06-28 15:29:45 · 31m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.