76561198142693777
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-1%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-2.5%Peak single-match outcome anomaly 24.4/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 9 analyzed matches reads as variance, not a pattern.
4.1% of kills through walls across 9 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 6 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QB4fZ-GBCnU-i2iAW-upHvN-ab37M | 16/16/4 | 92.0 | 1.15 | 2026-06-21 22:05:25 · 34m 46s | |
| CSGO-ETQSU-QSx3h-LmwmV-WCL2V-yueiK | 21/9/7 | 100.8 | 1.68 | 2026-06-16 19:42:00 · 34m 44s | |
| CSGO-aavy9-qWkzR-4yatx-GJ2Zb-KjNpP | 10/14/1 | 50.2 | 0.66 | 2026-06-13 21:36:38 · 30m 11s | |
| CSGO-cbhTo-kVKJv-yoRGt-4mBuZ-5ueiK | 21/23/14 | 92.5 | 1.24 | 2026-06-13 20:34:49 · 56m 2s | |
| CSGO-2kcO2-qeGtR-eypbt-jajjP-WwrBE | 13/11/6 | 88.8 | 1.16 | 2026-06-11 22:13:00 · 30m 6s | |
| CSGO-t7utM-9tc46-sq2w2-rPN4E-NyCJC | 22/15/5 | 90.2 | 1.41 | 2026-06-10 20:39:30 · 38m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.