Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TanT5-UfkiR-q2BJb-R8524-ZAFKO | 17/19/9 | 70.6 | 1.03 | 2026-07-06 15:42:50 · 43m 40s | |
| CSGO-PG43y-quPhF-bj7bh-Gqfmi-AZQhG | 18/11/5 | 100.2 | 1.64 | 2026-06-28 17:59:53 · 26m 7s | |
| CSGO-ZO4fb-yxaBb-Bqq9u-OjRGp-3h9GJ | 15/18/1 | 57.8 | 0.85 | 2026-06-28 17:12:02 · 43m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.