Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YqH6k-9ZTuY-4QOGc-GsoYW-rPdKP | 10/19/2 | 47.0 | 0.55 | 2026-07-02 21:14:18 · 34m 29s | |
| CSGO-j5HG2-rLw5D-JGuh6-9XuWs-43JPJ | 15/16/4 | 70.2 | 1.07 | 2026-06-16 18:11:41 · 38m 3s | |
| CSGO-SmJ3x-er7ye-YVwQP-C5YrA-jdBpF | 11/20/3 | 51.7 | 0.57 | 2026-06-14 17:03:28 · 34m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.