Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HBBxQ-u2dDv-frxBs-xu5KN-iJWzE | 24/16/5 | 89.8 | 1.43 | 2026-07-02 17:18:15 · 42m 22s | |
| CSGO-xsRzV-3mwVc-pqXFC-D8pRK-8HsiB | 14/13/10 | 93.5 | 1.22 | 2026-07-02 14:41:26 · 32m 23s | |
| CSGO-FMtwV-OZeSB-RuyUh-XEkmt-n2ohH | 8/14/3 | 53.4 | 0.58 | 2026-06-22 13:22:24 · 24m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.