Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xoNmJ-VzHBx-UFizu-SYoPS-4vkbN | 16/10/6 | 92.4 | 1.51 | 2026-07-07 19:07:19 · 33m 18s | |
| CSGO-RWrOP-M78RV-Ysyu3-568jG-W9qRP | 20/16/3 | 94.8 | 1.21 | 2026-07-02 18:50:47 · 34m 7s | |
| CSGO-4CKxd-Z8fPH-OW32v-nihfD-fKV5F | 23/15/3 | 95.2 | 1.40 | 2026-06-13 10:46:53 · 39m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.