Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-e9MB2-cJt75-LLPas-6MLcO-DbtSJ | 20/15/2 | 84.0 | 1.28 | 2026-06-30 21:35:24 · 36m 31s | |
| CSGO-fOAo5-LeqUv-ey56k-Nvqu8-AVVzE | 15/10/7 | 81.6 | 1.35 | 2026-06-29 20:34:27 · 30m 35s | |
| CSGO-TQy2P-DZq8J-FtFNs-WYN8V-XF95Q | 11/8/9 | 108.3 | 1.45 | 2026-06-20 23:10:06 · 21m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.