Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7cs3C-m4qxr-XayBX-Sf8fb-OuiTL | 11/19/3 | 72.4 | 0.64 | 2026-07-04 22:24:23 · 32m 18s | |
| CSGO-fAZ5X-bvnvs-ORqme-hafF9-hpWTB | 10/20/3 | 47.5 | 0.60 | 2026-06-28 14:45:48 · 40m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.