Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-22c4M-qG48A-JFGFy-8tuwq-4DmsF | 21/13/1 | 90.9 | 1.31 | 2026-07-03 15:20:53 · 43m 59s | |
| CSGO-kBbNm-Fk4Wr-xndXR-SmOGk-AEVjM | 4/2/2 | 35.3 | 0.99 | 2026-07-03 15:09:33 · 7m 1s | |
| CSGO-SZFip-ORC8G-FJq6N-DvyyB-UUYkF | 5/8/2 | 46.7 | 0.84 | 2026-07-03 14:45:55 · 18m 52s | |
| CSGO-f8WXH-wvhJf-4zSVE-3NDPr-Uiq3B | 22/14/1 | 85.4 | 1.35 | 2026-07-02 19:38:23 · 32m 10s | |
| CSGO-BwtMr-X7TtO-doHzQ-EVyFY-ca43L | 12/13/4 | 80.7 | 0.98 | 2026-06-14 18:41:33 · 33m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.