Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uQZVp-TGehz-jbcQo-J6Lqn-iNBYN | 14/20/4 | 69.7 | 0.93 | 2026-06-30 17:13:46 · 33m 39s | |
| CSGO-idVUC-b9365-vACFK-BWhSb-fYb7L | 14/15/3 | 53.2 | 0.96 | 2026-06-30 16:18:44 · 36m 58s | |
| CSGO-PARwW-mLc4U-ZTUYu-wdMWT-MadFO | 13/16/4 | 67.0 | 0.98 | 2026-06-30 15:33:58 · 33m 8s | |
| CSGO-pyJZ2-HAVED-D3JoO-heQub-z53JE | 10/17/0 | 53.0 | 0.56 | 2026-06-28 15:34:22 · 26m 42s | |
| CSGO-f2Z2f-Yb6oF-wsSUL-WwQKw-QWJeB | 3/13/2 | 31.4 | 0.28 | 2026-06-24 16:00:26 · 21m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.