Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KejiZ-Fnw2i-ZK4tN-bsQyh-cEbJD | 21/17/6 | 100.2 | 1.34 | 2026-07-06 12:54:34 · 32m 47s | |
| CSGO-iLNdS-CFq2a-XC7WC-wBv7A-yKKeB | 15/19/6 | 57.2 | 0.97 | 2026-06-28 22:07:16 · 35m 47s | |
| CSGO-orJbr-oJiWb-pzyrs-7By8M-xnCND | 20/12/6 | 113.0 | 1.72 | 2026-06-16 23:12:07 · 27m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.