Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pXahZ-UNK5j-RR8kp-xwhMH-OcOAK | 16/17/4 | 80.2 | 1.05 | 2026-07-03 21:41:26 · 30m 15s | |
| CSGO-zw3h5-j9dom-hyzZD-GFZxa-KaoYF | 18/11/2 | 101.6 | 1.60 | 2026-06-28 22:36:05 · 26m 55s | |
| CSGO-Wrr9j-BhGCt-f34ja-vj522-OCjjD | 15/14/7 | 85.2 | 1.24 | 2026-06-21 22:46:17 · 31m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.