Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZCxXG-285Ju-kkdna-CSPXr-oXc3K | 7/15/2 | 54.2 | 0.45 | 2026-07-04 19:41:19 · 33m 3s | |
| CSGO-2cUDk-yNfEP-4eQOH-NT3nA-8TryM | 13/18/4 | 66.7 | 0.87 | 2026-07-03 18:40:29 · 34m 44s | |
| CSGO-KjoxQ-2qCRx-Lrate-i6Ov7-Vp8eD | 3/13/1 | 27.9 | 0.06 | 2026-06-26 18:29:46 · 23m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.