Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WiATR-PEUqc-rCoJz-ONTnX-F7QBD | 19/14/1 | 77.0 | 1.18 | 2026-07-02 12:24:43 · 32m 22s | |
| CSGO-tN7Ry-4h9Qd-UOEZY-nrm8y-wVC7K | 22/19/3 | 77.6 | 1.12 | 2026-06-30 00:15:51 · 37m 16s | |
| CSGO-WQP4O-QBrRB-TEeZe-d5ivp-H3MAK | 19/7/2 | 96.6 | 1.82 | 2026-06-29 19:25:46 · 25m 53s | |
| CSGO-SpTfR-wvchS-P9rUM-PM9SA-zKkXM | 12/19/7 | 80.4 | 0.89 | 2026-06-25 15:09:37 · 29m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.