Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tk4xD-TPdGU-qAxF6-zJdsP-nRyQN | 14/12/9 | 94.2 | 1.36 | 2026-07-03 19:15:37 · 27m 33s | |
| CSGO-UcsEK-MrPvM-9yDMh-n32Dv-RhC3J | 16/16/4 | 73.1 | 1.05 | 2026-07-03 18:45:05 · 25m 54s | |
| CSGO-3EQra-R3ycb-vJVon-PRHtW-EaoYF | 10/14/1 | 65.9 | 0.80 | 2026-06-27 16:52:26 · 19m 4s | |
| CSGO-36zM8-MJjnB-t9WXW-hDC52-czQqJ | 11/9/2 | 87.1 | 1.27 | 2026-06-27 10:32:32 · 18m 48s | |
| CSGO-Svn8X-69tOH-m3pxR-fwQDq-q3SiA | 11/15/2 | 53.0 | 0.82 | 2026-06-27 09:56:24 · 27m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.