Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oNxRz-spivJ-AEF2M-GSAA8-LpphH | 3/17/1 | 23.4 | -0.01 | 2026-06-28 11:08:26 · 30m 42s | |
| CSGO-WmKRh-bew65-xsYbT-mtJd8-ApWjM | 16/11/8 | 90.2 | 1.34 | 2026-06-06 19:18:16 · 33m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.